Activision sent out a proud press release stating that Modern Warfare 2 has sold over $1 billion worth of product worldwide. This is according to internal estimates, of course, but the Call of Duty franchise is large enough to make the claim believable.

Call of Duty: Modern Warfare 2 has exceeded our expectations and shattered theatrical box office and video game records,” said Robert “Bobby” Kotick, CEO of Activision Blizzard. “There are only a handful of entertainment properties that have ever reached the $1 billion mark, which illustrates the power of the Call of Duty franchise and mass appeal of this game.” So the question is simple: what can we learn from Modern Warfare 2?

The rest of the article is here, it makes for good reading but does not bode well for the industry, especially PC gaming.

Priceless:

cod4vsmw2

And my new favorite sig:

pcmw2sig

Check out this nub.  All I can say is, if your playing this on console it will probably be the same shit your used to.  If your playing this on PC, fuck no.  Tell me this nub won’t be squealing when he joins into a game hosted by a 12 year old on his shitty residential Internet connection and gets owned time and time again due to 0 ping for the host, or the guy hosting the game decides he doesn’t like how things are going and he drops killing the entire match.  2 sales lost to no dedicated server support.

Oh…glad your quitting chewing tobacco and respect for the hat man.

Why I signed the Modern Warfare 2 Dedicated Server Petition; And why you should, too.

By Tim Edwards

20-Oct-2009

The news that Modern Warfare 2 will not include code for dedicated multiplayer servers, instead relying on a yet to be revealed, peer-to-peer matchmaking service called IW.net, hasn’t gone down well. At the last glance, 90,000 gamers had signed a petition asking for dedicated server support to be reinstated. Those gamers are right. I’ve signed the same petition, and I think you should, too. Here’s why.

A dedicated server is a PC usually held within a bank of computers belonging to a private company or the game’s own publisher. Dedicated server hosts have been part of PC gaming for decades; I think you can attribute some of the rise of multiplayer games like Counter-Strike and Call of Duty directly to their work.

Why?

1) Dedicated server hosts are judged by their reliability. If a server crashes, or an internet connection goes down, the gamers paying to host the game will complain, and they’ll start to move elsewhere. This economic motivation forces server hosts to constantly improve their hardware, their internet connection, and their management tools. Compare that to the peer-to-peer networking that Infinity Ward developers are proposing, where the quality of the game will be entirely dependant on the gamer’s own home web connection.

2) Dedicated servers are fair. Want to know why that player always seems to get the drop on you when you’re playing Call of Duty on Xbox 360? It might be because he’s the host of the game. In combat, data has to be bounced from his console, to yours, and back again, for you to impact on the game. Meanwhile, he doesn’t have to wait on the round trip – he can fire as soon as he’s ready. Hosts always have an advantage in peer-to-peer networked games.

3) Dedicated servers are adaptable. We don’t know the details of what InfinityWard.net will offer, but there’s little chance that the tickbox customisation options usually available to players in peer-to-peer matchmaking setups can match the level of control dedicated servers offer. That can include, but not be limited to: competitive players who run their own specific rulesets, to the spectator mode mods, to machinima friendly sets, to the expanded player counts, to the custom maps. That evolution of content is key to extending a PC game’s lifespan, and improving that game. Enabling the community to host the mods and maps they choose is a good thing. Entire game development businesses have been built from gamers hosting dedicated servers for popular, low key games. Guys like Splash Damage (Enemy Territory, Brink), Tripwire Interactive (Red Orchestra, Killing Floor) simply wouldn’t be around were it not for gamers putting up their own cash to pay for dedicated servers.

4) Dedicated servers create community. Don’t think of them as a piece of hardware. Think of them as a place. PC Gamer hosts servers for Team Fortress 2, Killing Floor, and yes, Modern Warfare. We have plenty of regulars who are looking forward to playing Modern Warfare 2 together. If we had dedicated server code, we would definitely host our own place – it’s good for our readers, and it’s good to create magazine loyalty. Every month, we’ll join the servers to play with them. We don’t have to swap friends contacts, or pray that our skill levels will broadly match. We just double click the server, and we’re playing together. PC Gamer isn’t alone – communities worldwide love hosting servers for their members. Peer-to-peer matchmaking stops that happening. Now, that specific group of fans simply can’t play together. Even worse, without dedicated servers we can’t enforce our ‘don’t be a ***’ policy. We can’t ban racist or homophobic players, nor can we appoint our own moderators to look after our community when we’re not online.

Modern Warfare 2 launches in twenty days. It would be nice to see Infinity Ward demonstrate what advantages InfinityWard.net can offer as soon as possible.

-Tim Edwards

Right on!  I signed and will not buy this game unless things change.  Bummer, this one was a given until IW dropped the bomb.

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